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Devlog
v0.1.6 - Major graphical overhaul, new items & contracts, bugfixes
July 17, 2026
by
kqylem
3
Hello! Version 0.1.6 of Flemenco is out (though I have forgotten to update the version number that appears on the title screen). Fortuitous changes for the backend this time around; I identified and f...
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v0.1.5 - Major Update: Contracts, Safehouse, Blueprints, Intel, Equipment, Turrets, and much more!
July 02, 2026
by
kqylem
2
The newest version (v0.1.5) of Flemenco is now released ! This update brings along an entirely new rendering framework (Pygame/SDL2) and game mode: accept and execute a variety of contracts using your...
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v0.1.3 - “Lights, cameras, pickpocketing!” new features and bugfixes
June 18, 2026
by
kqylem
2
Here is the next release of Flemenco; several bug fixes are inbound as well as some new features that I’ve been testing and implementing in regard to the larger update I have planned for the end of...
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v0.1.2 - Violent staircases, the invention of running, bugfixes
June 10, 2026
by
kqylem
2
Releasing another new build for Flemenco. This is another smaller one as I build up to a full reworking of the game’s flow. To give a sketch for the future, there will be a safe-house that expands a...
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v0.1.1 - Minor fixes, the ‘stair-dancing’ codex, some visual changes
June 09, 2026
by
kqylem
2
-Fixed a crash pertaining to civilians and charming; all fixed now, civilians can be properly charmed (however they cannot open locked doors or safes like other npcs). -Made viruses pulse to visually...
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